The name Malwilde is derived from the Sylvin language, as Malwilde was founded by Ůhiyḿ Ashbridge, who was culturaly Sylvin.
Climate
Malwilde has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a pleasant 21°C (69°F). Malwilde receives an average of 141 cm/y (55 in/y) of precipitation, most of which comes in the form of rain during the spring. Malwilde covers an area of nearly 539 km2 (215 mi2), and an average elevation of 2192 m (7191 ft) above sea level.
Overview
Malwilde was founded durring the early 17th century in early spring of the year 1616, by Ůhiyḿ Ashbridge. The establishment of Malwilde suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.
Malwilde was built using the conventions of Sylvin durring the early 17th century. Naturaly, all settlmentss have their own look to them, and Malwilde is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.
Malwilde is was constructed arround several restrictive packed earth mainstreets which cross one another at certain axies, with smaller streets branching off of them to premit acess to the many buildings deeper into the road network. The overall fashion is remenessent of a circulatory system, or other organic construct, and is quite effishent in its design. The city resides behind a palisade wall complete with battlments, a moat, and timber gatehouses with drawbridges. Malwilde's robustly designed timber walls are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.
A look around Malwilde makes you wonder how anything ever gets done. The locals have clear, obvious rivalries with one another, as seen through clenched teeth and fake smiles. What’s more, there is a serious lack of any organization and planning in Malwilde’s layout as well as the local’s behaviors. The city seems to be a den of chaos where tongues are forked and local customs do not exist.
Civic Infrastructure
Malwilde possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Malwilde has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Malwilde has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Malwilde. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Malwilde's parks.
Malwilde has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Malwilde.
Malwilde has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Malwilde has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Malwilde has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Malwilde has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Malwilde has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Malwilde has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Malwilde has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Malwilde's public wards, blessings, and other arcane systems.
Malwilde has an Scientific Academy which provides higher education in the natural sciences.
Malwilde possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Malwilde's grid is powered by mana accumulators.
Malwilde's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Malwilde has a first rate hospital which caters to anyone in need of long term medical care.
Malwilde has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Malwilde has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Malwilde's natural decorations nor waterways.
Malwilde has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Malwilde has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Malwilde has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Malwilde is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Malwilde's garrison was built using a different architectural style from the rest of the town. The style used is known for its fluid and florid elaborate style, comprising ornate, asymmetric designs and pastel shades. It is often considered to be a playful, light style, which made exuberant use of curves and emphasized subtle asymmetry in the general shape of its structures. Walls, ceilings and moldings are decorated with numerous interlacing of curves and counter-curves based on the shapes of ‘C’ and ‘S’, along with shell forms and other naturalistic shapes.
In Malwilde the utterance of expletives is impossible within city limits. This has changed as the limits have changed, but has not kept up with slang, or swearing in foreign languages.
The Fox, Fading near Malwilde are known to be almost tame, such that they can be put to domestic use.
Malwilde's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves long periods of drunkenness to channel Necromancy energies of tier 3 via throat singing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 245
Farmers: 341
Farm Laborer: 664
Hunters: 467
Milk Maids: 315
Ranchers: 176
Ranch Hands: 297
Shepherds: 308
Farmland: 517764 m2
Cattle and Similar Creatures: 31571
Poultry: 378852
Swine: 25256
Sheep: 1262
Goats: 252
Horses, Mounts, and Beasts of Burden: 12628
Craftsmen
Arms and Toolmakers: 280
Blacksmiths: 308
Bookbinders: 155
Buckle-makers: 175
Cabinetmakers: 300
Candlemakers: 467
Carpenters: 355
Clothmakers: 360
Coach and Harness Makers: 131
Coopers: 308
Copper, Brass, Tin, Zinc, and Lead Workers: 176
Copyists: 122
Cutlers: 106
Fabricworkers: 274
Farrier: 765
Furriers: 83
Glassworkers: 420
Gunsmiths: 277
Harness-Makers: 119
Hatters: 240
Hosiery Workers: 90
Jewelers: 146
Leatherwrights: 341
Locksmiths: 130
Matchstick makers: 188
Musical Instrument Makers: 177
Painters, Structures and Fixtures: 166
Paper Workers: 188
Plasterers: 159
Pursemakers: 210
Roofers: 135
Ropemakers: 122
Rugmakers: 116
Saddlers: 238
Scabbardmakers: 265
Scalemakers: 137
Scientific, Surgical, and Optical Instrument Makers: 84
Sculptors, Structures and Fixtures: 126
Shoemakers: 123
Soap and Tallow Workers: 428
Tailors: 721
Tanners: 157
Upholsterers: 175
Watchmakers: 168
Weavers: 360
Whitesmiths: 102
Merchants
Adventuring Goods Retellers: 86
Arcana Sellers: 88
Beer-Sellers: 172
Booksellers: 188
Butchers: 300
Chandlers: 323
Chicken Butchers: 336
Entrepreneurs: 124
Fine Clothiers: 323
Fishmongers: 350
Florists: 76
Potion Sellers: 217
Resellers: 505
Spice Merchants: 170
Wine-sellers: 257
Wheelwright: 194
Woodsellers: 126
Service workers
Bakers: 664
Barbers: 537
Coachmen: 185
Cooks: 631
Doctors: 265
Gamekeepers: 207
Grooms: 108
Hairdressers: 435
Healers: 345
Housekeepers: 360
Housemaids: 526
House Stewards: 371
Inns: 122
Laundry maids: 214
Maidservants: 435
Nursery Maids: 225
Pastrycooks: 467
Restaurateur: 505
Tavern Keepers: 485
Specialized Laborer
Ashworkers: 169
Bleachers: 114
Chemical Workers: 72
Coal Heavers: 257
In-Town Couriers: 268
Long Haul Couriers: 287
Dockyard Workers: 274
Gas Workers: 61
Hay Merchants: 107
Leech Collectors: 297
Millers: 300
Miners: 293
Oilmen and Polishers: 203
Postmen: 300
Pure Finder: 162
Skinners: 332
Sugar Refiners: 72
Tosher: 197
Warehousemen: 407
Watercarriers: 265
Watermen, Bargemen, etc.: 332
Skilled Laborers
Accountants: 160
Alchemist: 184
Clerk: 257
Dentists: 130
Educators: 336
Engineers: 188
Gardeners: 131
Mages: 95
Plumbers: 131
Pharmacist: 152
Professors: 55
Scientists: 93
Wizards: 55
Civil Servants
Adventurers: 122
Bankers: 176
Civil Clerks: 308
Civic Iudex: 145
Consultants: 82
Exorcist: 268
Fixers: 148
Kami Clerk: 260
Landlords: 245
Lawyers: 158
Legend Keepers: 217
Militia Officers: 1052
Monks, Monastic: 382
Monks, Civic: 394
Historian, Oral: 308
Historian, Textual: 150
Policemen, Sheriffs, etc.: 287
Priests: 467
Rangers: 170
Rat Catchers: 189
Scholars: 203
Spiritualist: 233
Slayers: 71
Storytellers: 476
Military Officers: 360
Cottage Industries
Brewers: 341
Comfort Services: 505
Enchanters: 140
Herbalists: 146
Jaminators: 435
Needleworkers: 451
Potters: 210
Preserve Makers: 371
Quilters: 194
Seamsters: 574
Spinners: 360
Tinker: 141
Weaver: 300
Artists
Actors: 132
Architects: 49
Bards: 200
Costumers: 78
Dancers: 155
Drafters: 83
Engravers: 104
Fine Furniture Carpenters: 63
Glaziers: 128
Inlayers: 122
Musicians: 350
Painters, Art: 65
Playwrights: 132
Sculptors, Art: 108
Wood Carvers: 485
Writers: 394
Produce Industries
Butter Churners: 467
Canners: 341
Cheesmakers: 407
Ice Merchants: 55
Millers: 263
Picklers: 207
Smokers: 161
Stockmakers: 140
Tobacconists: 191
Tallowmakers: 287
47105 of Malwilde's population work within a Foundational Occupation.
2568 work in Agriculture
10673 work as Craftsmen
3835 work as Merchants
7087 work as Service Workers
4769 work as General Laborers
1967 work as Skilled Laborers
6871 work as Civil Servants
4168 work in Cottage Industries
2648 work as Artists
2519 work in Produce Industries
72865 of Malwilde's population do not work in a formal occupation, but do contribute to the local economy. 6314 (5%) are noncontributers.
Points of Interest
Malwilde has been cursed with some blight that makes life difficult, albeit not impossible. An offended sorcerer's vengeful Working, an outraged god's wrath, a local distortion of the Legacy, or a simple history of bad feng shui in the area may have brought the curse about. I(devise not only the curse, but the reason why the locals haven't left for better lands).
POI
History
In time immemorial, reportedly some time during the late 2nd century a local hero by the name of slew a monster which had been terrorizing the streets of Malwilde. Malwilde created a local delicacy in 's honor which is served at festivals.